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   <div id="projectname">3dchess
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   <div id="projectbrief">Basic chess application with OpenGL graphics and AI</div>
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<div class="title">ChessSet Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_chess_set.html">ChessSet</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a63c9a1d9800658df7b04bd6ed2f4d6e1">animateModelStrike</a>(Coord3D coords, Piece piece)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#ae2a6cb36b2d31c95a16c9d634671c373">animateModelTurn</a>()</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#aa8128be97477f61fcaa564d5d4fae524">animateModelTurn</a>(Coord3D coords, AnimationCapsule animCapsule)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>ANIMATING</b> enum value (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a211f65394e911fd49231431d9da79e5b">calcCoordinatesForTileAt</a>(Field which)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CASTLE</b> enum value (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a5d04af40b68e900243871baf71f77f27">ChessSet</a>()</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a12663ad860075c0e0aba59c884305908">createChessBoardList</a>()</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a7710de605153f7e61f490a5084ad1eb5">createModelsList</a>(bool withoutTurnDependentModels)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CURSOR</b> enum value (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>DOWN</b> enum value (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a6d0fcb6376e3e0f322e2974a343bf1a8">draw</a>()</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a1dfa063aaac2bd529439064ea1ba5234">drawActionTileAt</a>(Field which, TileStyle style)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a7e90d6ca51c352b3fe7c265f8d75c476">drawBoard</a>()</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a3678b5d808ae23458874d6fd5792002c">drawModelAt</a>(Field field, PieceType type, PlayerColor color)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#ac7f1d5279f7e63ca3b973cedb213d34d">drawModelAt</a>(Coord3D coords, PieceType type, PlayerColor color)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a2026825ed8c4c73dd0cafcd0e281828c">drawModels</a>()</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a55cbf93d8f4e75684e5773de46ae3536">drawTile</a>(Coord3D coords, bool odd, TileStyle style)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a7b26c2f2145a62d34b1bf7b55fddeef0">Elevation</a> enum name</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a34038529052aefb5b16813c08d36f1b9">getResourcesCount</a>()</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a19081a283e108cf308fb52ee4d45b837">InternalState</a> enum name</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a962966af3fdca97595dc5ac4c2aedb84">loadResources</a>()</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a4dd58c5f99b21d1cb87954fd8496540c">m_animationCapsules</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_animationDirectionY</b> (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a31741f86db19210c051fea1e9724c007">m_animationElevationHeight</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_animationElevationStrikeHeight</b> (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_animationHelperModelStrike</b> (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a08c298e5f3b4b3e4388d62f015abe391">m_animationHelperModelX</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_animationHelperModelY</b> (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_animationHelperModelZ</b> (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a417bacad74a5d8f6c852b30c4fed8566">m_boardList</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#aa134bf25d1aee3f0e44aa2d9a347371e">m_extCorrectionValues</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a19beee3dc088393bf189d22d06755435">m_extResources</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a59f0ea31695088df31448c615b09638f">m_firstRun</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_internalState</b> (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a008bda5386fae4f30fc3c7cab1d7a4d3">m_lastPlayer</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_lastState</b> (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#af32b306329c66eb9a2b67b4f2cf136c3">m_lastTurn</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_loadCallback</b> (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a4c00bdbc75354c141caa628cc722d644">m_modelList</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a9a7deeb288121b5197b461419d396a7a">m_models</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a72c30931c8d2cc471d7cc4059e9859d0">m_modelsList</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a1b25643381af1d8b29665924578106ef">m_modelStrikes</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a51fb67f0a0e078cc6c2a3e97354224ea">m_state</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_tileHeight</b> (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a6c937febce48baf4a9d1163d2b96149f">m_tileWidth</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#abc68d3a50396f6656ccd26705a0953a8">m_turnMoveShowDuration</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#ac13803ccacb848d246caeb6bd09d856a">m_turnMoveShownSince</a></td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>MOVE</b> enum value (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>NORMAL</b> enum value (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a2db9af60abb7fafec22765b94a185cea">registerLoadCallback</a>(const boost::function&lt; void(std::string)&gt; &amp;callback)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_chess_set.html#a163c62da1c890672b3577c9f4f3a667c">setState</a>(std::array&lt; Piece, 64 &gt; state, PlayerColor lastPlayer, Turn lastTurn)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a1f34bdfd9ebb891aca3c9bab8674e9cd">Signal</a> typedef</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>STATIC</b> enum value (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_chess_set.html#a95069b2fabc31ca076a9f9f8219a6b97">TileStyle</a> enum name</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>UP</b> enum value (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~ChessSet</b>() (defined in <a class="el" href="class_chess_set.html">ChessSet</a>)</td><td class="entry"><a class="el" href="class_chess_set.html">ChessSet</a></td><td class="entry"></td></tr>
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